Released for the SNES in Japan originally, in 1995, Tales of Phantasia steadily gained a cult following both in its home country and abroad for its imaginative gameplay system and storyline. So much so that fan-translations of the game became widely famous due to the lack of an official English release. It wasn't until 2006 that Namco Bandai finally released an English voice and text port for the Game Boy Advanced. Eight years after that, we see a mobile release on iOS finally; but the direction they chose to take it in is disappointing sorely. From a design standpoint, the game is an impressive update. Learn something new with software. Featuring a virtual joystick plus tap control for movement and a swipe-based battle system, Namco did a great job bringing the old classic to par up. The graphic, sounds, and interface all handle with an iPhone or iPad nicely. But whatever brownie points the development team has garnered with fans, they were easily tossed out the window with the money-making strategy Namco chose to adopt. Swipe mechanic in battle. ���� ��� ��������. Tales of Phantasia is free to play with an emphasis on in-app purchases -- a major emphasis with a capital $. Most core components were revamped to entice players to spend money. Gone are the difficulty options; now it's an auto-hard mode. That means monsters are tougher, bosses harder, and save points are fewer with a reduced item drop rate. The game won't let you play without an Internet connection (because saving requires you to be online) and can't be minimized to the background. Kingston here. All of this just shows that Namco is more willing to squeeze its fan base a little harder instead of making games to attract new followers. ���������� � ���������� Sony Kvl 32S550a. At least the iphone app is free, so it has that going for it. It'll take a dedicated cheapskate or a deep-pocket fan to make it through this remake.
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